Sun 3 Feb 2008
Posted by Benjamin under workblog
[56] Comments
I’m back from Hong Kong (as of yesterday). I am happy to say that during my trip I accomplished no word progress, but did something far more important: I got my architecture together, and I am nearly done tracing all 122 character relationships. As my story has that many characters and they are all related somehow to each other, this has been a very tricky process of figuring out how to go about writing a complete story while taking care to pay each character their own due during the course of the novel. This was accomplished by several steps, which are still in progress:
1) After the creation of the character pantheon (which I’ll call it from now on, to save myself from sounding too presumptuous), I set out a 122-stage timeline, and then filled in the blanks with various worldwide impacting events, which besides giving me a general outline of how the world is generally changed during the course of the story, is going to eventually give me the opportunity to flesh out each character without using the characters as a crutch to move the main plotline of the story forward, which is for most fantasy fiction, a huge and deadly pitfall most fantasy literature falls into.
2) Creation of the relationship map: by writing on a large sheet of paper (really large), I was able to finally draw out a lineage of relationships between characters visually. It’s incredibly hectic and busy, but finally finished. This has been important not only because I am able to see which characters have the most relationships, but also I have the “big picture” of how people are related to one another.
3) Finally, progress on the character path is being done right now. This is the most challenging, as it requires filling out 122 character leaves, which contain numerical accounts of which characters they are related to. After finished (I’m only halfway through now) the process becomes much like “Mexican Train,” in which the leaves are lined up one against another with matching numbers. The end product is a seamless line of characters, from one corner of the board to another. After that is done, setting up each character on the timeline is a cinch, and then brainstorming and production of their stories becomes the next and final step in the process.
I hope.
This project has been terribly influenced by the wuxia genre, as well as my own crazy desire to do something way different. It’s similar to Catherynne Valente’s Orphan’s Tales, except using a wider range of characters. I suppose the strongest link would be to the Arabian Nights, but again, as there is no central character (the story is about how all the characters end up influencing the force of the plot), it will be slightly different. My goal is to create a series of stories that reflect the inner turmoil of each character using an introspective point-of-view, while not falling prey to the fantasy genre’s pitfalls: typecast characters, the dungeon crawl plot, and the worst of all: managing plot through the character, while not allowing character to grow and explore the context of surroundings.
For those of you who have found this website through Google or some search engine after reading my article in Studio Classroom: welcome. This website though, is basically a repository of various writings over the years. It is not in the best of shape, is terribly haphazard, and the only continuity it has is that I have continued to write at least something over the many years it has been around (since I’ve graduated from college). Being an idealist, I always have the hope that I will hit on one of those “blogging goldmines” which do not actually exist (to be honest). I’m just not happy with talking about one thing enough to make a marketable blog, so this is the product. Nevertheless, I am proud of what has been put out, even if my readership wanes and changes over the years. I hope you enjoy what I’ve got on here.



























